Stanford's Main Quad, built in 3D with Topo3D

Your imagination, game-ready.

Topo3D turns images, video or text into game-ready 3D worlds.

Above: our build of Stanford's Main Quad.

The problem

3D environments take too long to build by hand

1–4 yearsto build the 3D world of a AAA game
$5–10kfor one small 3D environment

AI tools are faster, but quality drops and artists lose control.

How it works

The same pipeline studios already use

Storyboard image of a misty Nordic village

01

Storyboard

Chat until Topo3D understands the goal.

Gray block model of the same village, traced from the image

02

Gray Box

Move shapes and leave notes in 3D.

Finished 3D render of the same village

03

Build and export

Agents build it. You walk it and export it.

Demo: Stanford Main Quad

A real campus you can walk through

22,423objects placed in the scene
66 fpsin the browser, at 5M triangles
Memorial Church at Stanford, built in 3D
Memorial Church, Stanford
Century Park North at the University of Southern Mississippi, built in 3D
Century Park North, University of Southern Mississippi

Built from map data. Demo builds; neither university is a customer.

The product

It runs in a browser

  • Nothing to install
  • Use it from any device
  • Download game-ready files, or an Unreal project
The Topo3D website on the Build page, showing Stanford's Main Quad in 3D

Team

We've been building together since 2022

We met at the Egyptian Olympiad in Informatics. Topo3D started as a tool to automate our own freelance 3D work.

Yousef El Sakka

Stanford junior. Worked in Stanford's computer graphics lab. Gold medal at the Egyptian Olympiad in Informatics.

Hosameldin Darwish

USM junior and former 3D artist. ICPC gold medalist. Made $10k at 13 from Egypt doing freelance 3D work. Helped grow a startup from $5M to $15M ARR.

Status

Two pilot clients are using Topo3D now.